In mid-2012, The K. A. Polanek Regional Museum Zatec was looking for an engaging way to present historical photographs of Zatec while introducing visitors to the history of the city. The traditional approach hanging pictures from the wall accompanied by long, descriptive paragraphs would not achieve that goal. The museum wanted something different, interesting and new.
The exhibition was broken down into six main panels one of which was a large “blind” map of Old Zatec, that is used for one of the tablet-based tasks. The other panels focus on industry, education, personalities, oddities, etc. - all include information and hints necessary for completing the tablet game. Finally, the exhibition is completed by a treasure chest filled with historic postcards that also contain hidden hints.
To heighten the experience we introduced the fictional story of the Egertaal family’s lost treasure. It serves as the link between the individual themes of the exhibition. Throughout the game, visitors are guided by the inventor of the time machine they are now travelling in! The story further allows players to make their own decisions, making it unique for every participant. The game consists of six “mini-games” that follow the main panels (education, industry, personalities,…). The game takes between thirty and forty-five minutes to complete.
For us the goal of the exhibition was to engage mainly students, who are typically not interested in lengthy texts or thick tomes, but prefer quick access to information. Hence our decision to incorporate the tablets. This not only allowed us to overcome our space constraints but also enabled us to an engaging offering for youths: untraditional, modern, fast, interactive, suspenseful and entertaining.
The tablet game allows us to guide the visitors through the exhibition. Additionally by making visitors solve different tasks we enhance their experience and knowledge. Further, the tasks drive logical thinking, working with texts and develop skills using old municipal map and applying their topographical perception.
All participants who successfully complete the game obtain Facebook bragging rights in the form of an instantly available, unique electronic certificate. This connection with social media allows us to also promote our museum.
Results so far have shown that this approach to Modern Exhibitions has allowed us not only to speak to our original target group – teenagers – but to also include their parents and even grandparents.
Thank you for an excellent Saturday afternoon. This “game for school-aged youth” entertained us three adults royally. An excellent idea very well executed.The Novaks
We really liked the Zatec Time Machine game. The inclusion of electronics and fast access to information were very entertaining.
5th grade students
Thank you for a very interesting and entertaining game that entertained and educated us. We really enjoyed it.The Máras from Svitavy
This was epic, fun, super!
CEREBRA s.r.o. / Quijote together with the GAMEFUL team have formed an alliance to deliver a stable platform for Modern Exhibition projects. The goal of this alliance is to combine the experience and infrastructure of CEREBRA with GAMEFUL’S experience in using playing components when designing Modern Exhibitions.